![]() ![]() The smartphone was the catalyst that pushed us towards the age of artificial intelligence. So it’s no surprise that finally, in 2016, we are beginning to attain what we wanted from computers all along: We are beginning to converse with them. ![]() We live in an era of tech mobility and functionality that was unfathomable even in the ’90s. In the past decade, however, progress in computer science and engineering has compounded itself. What was made clear from these early inventions was that humans have a desire to communicate with technology in the same manner that we communicate with each other, but we simply lacked the technological knowledge for it to become a reality at that time. The program proved wildly popular in its time, but the same pitfalls that plagued the Turing Test plagued Eliza, as the program’s coding was too basic to reach farther than a short conversation. Humans knew they were interacting with a computer program, and yet through the emotional responses Eliza would offer, humans still grew emotionally attached to the program during trials. Unlike the Turing Test, there wasn’t any guessing game with Eliza. Eliza, using only 200 lines of code, imitated the language of a therapist. The game was invented much before the time of A.I., but it left the desire for artificial intelligence in our minds as an aspirational goal that we might one day reach when our technological knowledge had progressed enough.Įliza, the first chatterbot ever coded, was then invented in 1966 by Joseph Weizenbaum. Although the game proved enticing for players, the computer would always betray itself at one point or another due to its basic coding and lack of inventory of human language. The computer would offer responses, using jargon and vocabulary that was similar to the way we humans communicate in an effort to mask itself. The challenge for Player C was to correctly identify which player was human and which player was a computer. The test involved three players: two humans and a computer. Player C (human) would type questions into a computer and receive responses from either Player A or Player B. The Turing Test was developed by Alan Turing in 1950 to test a computer’s ability to display intelligent behavior equivalent to or indistinguishable from that of a human. In the 1950s and ’60s, computer scientists Alan Turing and Joseph Weizenbaum contemplated the concept of computers communicating like humans do with experiments like the Turing Test and the invention of the first chatterbot program, Eliza. A rational agent defined by humans would be a computer that can realistically simulate human communication. aspirationsĪrtificial intelligence, by definition, is intelligence exhibited by machines to display them as rational agents that can perceive their surroundings and make decisions. ![]() To fully understand the massiveness of this soon-to-be reality, we’d have to go back to the first days of the computer, when the desire for artificial intelligence technology and a conversational interface first began. This interface will be completely conversational, and those conversations will be indistinguishable from the conversations that we have with our friends and family. It’s an interface that soon won’t require a screen or a mouse to use. The introduction of chatbots into society has brought us to the beginning of a new era in technology: the era of the conversational interface. technology has excited everyone, as the possibilities for the way we communicate with brands have been exponentially expanded. Social media platforms like Facebook allowed developers to create a chatbot for their brand or service so that consumers could carry out some of their daily actions from within their messaging platform. Today it’s hard to even imagine technological devices without a screen and a graphical presentation - until now.Įarly in 2016, we saw the introduction of the first wave of artificial intelligence technology in the form of chatbots. ![]()
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